ICYMI: The Cogswell Dragons participated in a small Overwatch California Cup between schools went on behind the scenes. Other teams competing included the Academy of Art University, Stanford, UC Irvine, and UC Berkeley. Cogswell’s team, spearheaded by Ryan “Maverick” Loveless, went 1-1, losing to the University of Santa Cruz in 2-1 teeth-clencher.
What does this mean for games and the creative process behind them? It means that the objective of game creation, at least at the AAA level, has changed. Developers have changed their mindset. They are not creating games for the story, to create a new world, or explore the facets of a complex mechanic. Those aspects have taken a backseat to revenue generation.
When 3D printing, especially with the level of tools that we have at Cogswell, it’s important to keep in mind that what is printed is not a finished product. Frequently, the printed model will require some additional work to look polished, or may need to be tweaked and printed again. The actual printing of the model is just a small part of the process, which normally involves designing, slicing, printing, and finishing to make a final product. That said, you can make some amazing things with the help of the 3D printer and a little bit of craftsmanship.
The sheer scale and impact of eSports indicate that we’re dealing with something wholly cultural and that the industry’s success is as reactive as it is proactive. Through a combined focus on accessibility, self-expression, fantasy, and dynamism, eSports have become a reflection of the current generational zeitgeist.