I’ll make it easy for you: If you’re already a fan of the Tekken series, are connected with a local scene, or share an interest with a couple friends, Tekken 7 is definitely worth it regardless of your level of play. If, however, you want to play Tekken but also want something that’s playful enough to bring to a party, it might be better to just grab a used copy of Tekken Tag Tournament 2 from the last console generation: you’ll get roughly the same experience with more overall craziness - and for about $40 less. I'd like to give a wholehearted recommendation for Tekken 7, but while the game tops the series in terms of mechanical stability, balance and unique function, it’s also probably one of the harder installments to get into if you’re a beginner.
Tekken has never been an easy game, a statement true of many fighting games. But while most of its competitors have made massive strides towards instructing and boosting newer players (Guilty Gear Xrd: Revelator being the most beginner friendly) Tekken’s approach to improvement is more “trial by fire,” which seems like a bit of a misstep given the tutorials incorporated in the previous entry. If you’re deeply dedicated, Tekken 7 becomes a massive well of rich and rewarding gameplay - but digging that well isn’t worthwhile for everyone.
Accessibility aside, Tekken is a series where you know what you’re getting into. Outside of newly updated graphics, a trimmed but well considered cast and the one new “Rage Arts” mechanic, this is more of the same Tekken you already know and (maybe) love. Tekken has obstinately resisted major change, but consistency has its advantages: if you’re interested in the series or into earlier iterations, Tekken 7 definitely won’t disappoint. This is a great game for fans. But if you’re new and thinking of getting in, don’t expect Tekken 7 to hold the door open for you.